Version History
Here you can find the changelog of Battle of Berlin since it was posted on our website on 2016-10-07.
The latest version is 4.4.2.1 and it was updated on soft112.com on 25 March, 2024.
See below the changes in each version:
version 4.4.2.1
posted on 2023-12-09
+ Seelow Heights refinements
+ Call-for-Support resource arrives via a request by a general from now on
+ Setting: Rounded Display: If ON, the game pads the status line text to prevent info being covered by the rounded corners
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (set OFF for decade old devices completely out of storage/space)
+ Fix: Movement arrows didn't scale right on some resolutions
version 4.4.0.0
posted on 2023-09-15
+ Revamped movement arrow drawing mechanism
+ Artillery can now use MPs to prepare for the barrage to make it more efficient
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: MAP button can show full screen map with city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after faraway tap)
+ 40 UNDOs
version 4.2.2.1
posted on 2023-07-01
v4.2.2
+ Setting: General ON/OFF switched to % chance of getting each general
+ If a unit covers a tactical route, green line drawn OVER units
+ 30 UNDOs
+ Simplified Shield city icons
v4.2
+ Soviet commanders
+ General: request werewolf sabotage: few enemy hexagons change sides
+ Setting: Draw 1921–1933 war ensign flag over empty spots over player area
+ AI: Better situation assessment before attacking over rivers
+ Resorted generals' action-menu
+ Stats show length of front-line
+ HOF cleanup
version 4.2.2.0
posted on 2023-05-31
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
version 4.2.0.1
posted on 2023-04-26
+ Added Soviet commanders (both new and ongoing game)
+ General can request sabotage: few nearby enemy hexagon change sides
+ AI: Improved situation assessment before attacking over rivers
+ Stats include length of the front-line
+ HOF cleanup
version 4.1.6.0
posted on 2023-01-07
+ Stats show total travel by ground combat units per turn
+ When MP or HP resource selected, eligible units will have yellow edges
+ Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any)
+ HOF cleared from the oldest scores
version 4.1.2.0
posted on 2022-02-23
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ HOF relocated to web (see dev-log for details)
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ AI: Improvements in front line coherence
version 4.1.0.2
posted on 2021-11-20
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to an enemy hexagon
+ Victory Point Status: The number of VPs player controls and the amount of VPs required for victory shown on yellow box (ON/OFF option in the settings)
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fix: Unit moving multiple hexagons might at once might attack own unit
+ Brightened the darkest icons
+ More Tactical Routes
version 4.1.0.1
posted on 2021-10-13
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to an enemy hexagon
+ Victory Point Status: The number of VPs player controls and the amount of VPs required for victory drawn on the screen on yellow box (ON/OFF option in the settings)
+ New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Fix: Less-Units feature not working on some devices
+ Icons: Brightened the darkest units
+ More Tactical Routes
version 4.0.0.4
posted on 2021-06-03
+ Withdrawing unit favors clear/cities more
+ Setting: Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Unit tracks the number of hexagons they move
+ More progressive out-of-fuel issues for motorized units as weeks pass by
+ General Action: Emergency Order Artillery Shells
+ New Forest icon: Forest/Swampl drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF cleanup
+ Campaign: Seelow Heights
+ More Tactical Routes
version 4.0.0.0
posted on 2021-02-12
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move during the campaign
+ Campaign: More progressive out-of-fuel issues for motorized units as weeks pass by
+ General Action: Emergency Order Artillery Shells
+ New Forest icon: Forest/Swampl drawn bigger if covered by unit
+ Setting: Turn |||,== markers ON/OFF (Forest, Swamp)
+ HOF cleanup
+ Campaign: Seelow Heights
+ More Tactical Routes
version 3.8.0.2
posted on 2020-10-18
+ Setting: Turn Volksturm Units ON/OFF (less units to handle per turn)
+ Setting: Show terrain on minimap (slight color variation)
+ Restored German Auxiliary Icon back to German Uniform
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
+ AI Refinements
version 3.8.0.0
posted on 2020-08-10
+ Setting: Turn Volksturm Units ON/OFF (less units to handle per turn)
+ Setting: Show terrain on minimap (slight color variation)
+ Restored German Auxillary Icon back to German Uniform
+ Bug fix: Encircled AI units were too passive
+ Documentation: Updates and typo fixes
+ HOF cleared from the oldest scores
+ Lighter and wider rivers (take II)
version 3.7.8.0
posted on 2020-03-28
v3.7.8
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ German Auxiliary units are now more yellow, flags on Polish units
+ Lighter rivers
v3.7.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Reserves more memory to keep all dugouts in play in lengthy campaign
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ HOF cleared from the oldest scores
version 3.7.6.0
posted on 2020-02-20
+ Removed Confirm Ending Turn dialog setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Reserves more memory to keep all dugouts in play in lengthy campaign
+ HOF cleared from the oldest scores
version 3.7.4.0
posted on 2019-12-03
v3.7.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Graphic optimizations: Round II
v3.7.2
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
version 3.7.2.0
posted on 2019-09-14
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more)
+ Animation speed limits now 600ms - 1400ms
+ HOF cleared from the oldest scores
+ Graphic optimizations: Round II
version 3.7.0.2
posted on 2019-08-22
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo movement actions per campaign ( applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your combat forces on minimap
+ Graphic optimizations (faster screen update, smaller app size)
+ Most or Least combat ** markers only updated between turns
+ AI: Increased priority of taking large enemy cities
version 3.6.0.0
posted on 2019-04-02
+ Unit Tally will include HP losses for each unit type
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected, the combat unit which would get extra MPs marked with light blue border & MP marker
+ When General selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ New Russian Infantry & German Moto icon (REAL icon set)
+ Increased max minimap size to 18
+ New background #22
+ HOF cleanup
+ 50 new quotations
version N/A
posted on 2016-08-09
v2.2,+ New bg patterns 7-10,+ Setting: AMOLED or LCD display,+ Setting: Vibrate on unit movement,+ General can Disband, Breach, Withdraw units,+ Setting: Immersive Mode: hides back/home buttons,+ Rear area unit can be moved multiple steps at once,+ End Turn shows warnings: expiring resources,etc,+ Unit might retreat in front of superior force,+ War Status & Stats show Attacks by AI,+ Conflict Series LOG added to Guide,+ Setting: Brightness of Tactical Line,+ New Russian Inf icon,+ 100 new quotes